# ElevenLabs Launches ElevenMusic, a Platform to Create, Remix, and Monetize AI-Generated Music
ElevenLabs, the AI audio company valued at $6.6 billion, has officially launched ElevenMusic -- a consumer-facing platform that lets anyone create, remix, stream, and monetize AI-generated music using natural language prompts. The move marks the company's most ambitious expansion beyond its core voice synthesis business and puts it on a direct collision course with AI music rivals Suno and Udio, but with one critical difference: ElevenLabs arrived with licensing deals already signed.
What ElevenMusic Does
The platform, which debuted as a free iOS app on April 1 before expanding to web, lets users generate complete songs -- vocals, lyrics, and instrumentation -- by describing what they want in plain text. Users can prompt from a lyric, a melody, or simply a mood, and the system produces a finished track. The model handles English, Spanish, German, French, Japanese, and several additional languages.
Beyond creation, ElevenMusic functions as a discovery and remixing engine. At launch, the platform features approximately 4,000 human artists, mostly emerging acts, whose tracks can be streamed or remixed by users who want to change elements like genre or tempo. Free accounts can generate up to seven songs per day, while a Pro subscription at $9.99 per month (or $95.90 annually) unlocks 500 monthly tracks, expanded storage exceeding 500 GB, and access to additional styles and moods.
The numbers are already striking. According to CEO Mati Staniszewski, the community has created more than 14 million songs since the music model first became available. "Our community has already created 14 million songs with Eleven Music," Staniszewski said at the launch of the platform's Music Marketplace. "The Music Marketplace gives every one of those artists and creators a way to publish and earn from their work."
The Monetization Play
The Music Marketplace is what separates ElevenMusic from most competitors. The feature lets musicians and creators publish tracks made with the AI music generator and earn revenue each time a paid subscriber remixes or licenses them. Published tracks can be downloaded and used as-is, remixed into new projects, or licensed for use in videos, games, advertisements, and other commercial work.
The model mirrors the company's existing Voice Marketplace, which ElevenLabs says has paid out more than $11 million to voice creators to date. By extending the same revenue-sharing architecture to music, ElevenLabs is betting that creator economics -- not just generation quality -- will be the decisive competitive advantage in AI music.
Licensed From Day One
Perhaps the most strategically significant aspect of the launch is the licensing foundation. ElevenLabs entered AI music generation with deals already in place with Kobalt, Merlin, and SourceAudio, ensuring that its training data is 100 percent licensed. This stands in sharp contrast to competitors Suno and Udio, both of which launched without licensing agreements and subsequently faced copyright litigation from the major record labels before reaching settlements.
Jeremy Sirota, CEO of Merlin, the independent music licensing partner representing thousands of labels, endorsed the approach. "Our partnership with ElevenLabs demonstrates that music rightsholders can negotiate thoughtful, forward-looking agreements with AI companies," Sirota said, noting that the deal includes "responsible guardrails that showcase how AI companies and music rightsholders can collaborate."
The licensing-first strategy also reflects a broader corporate calculation. As Staniszewski has acknowledged, ElevenLabs sees AI-generated music as a hedge against the eventual commoditization of AI audio models. By building a platform with legitimate rights infrastructure, the company is positioning itself as the commercially safe option for enterprises, advertisers, and content creators who need legal certainty around the music they use.
Competitive Landscape
The AI music generation market has exploded over the past two years. Suno and Udio have attracted millions of users with free and low-cost generation tools, but both have operated under legal clouds that made enterprise adoption risky. ElevenMusic's combination of licensed training data, a built-in monetization layer, and the backing of a company with $200 million in annual recurring revenue gives it a credible path to capturing the commercial segment that competitors have struggled to lock down.
ElevenLabs closed a $500 million Series D round in February 2026, with music expansion explicitly cited as a key use of the funds. The company's ARR target of $300 million by the end of 2026 suggests that music is expected to be a meaningful revenue contributor, not just a feature experiment.
What to Watch
The critical question is whether ElevenMusic can convert casual creators into paying subscribers and marketplace participants at scale. Seven free songs per day is generous enough to build habits; the 500-track Pro tier is clearly aimed at semi-professional creators and small studios. Whether the Music Marketplace can replicate the Voice Marketplace's $11 million in creator payouts -- and do it faster -- will determine if ElevenLabs has built a sustainable two-sided market or just another generation toy. The music industry is watching closely, and for the first time, it appears to be cautiously optimistic rather than reaching for its lawyers.
“Our community has already created 14 million songs with Eleven Music. The Music Marketplace gives every one of those creators a way to publish and earn.”— Mati Staniszewski, CEO, ElevenLabs